Re: Mouse keeps getting stuck

From: Kallikak <ken.wessen_at_email.domain.hidden>
Date: Mon, 19 Mar 2007 18:11:57 -0700

It still happens - and is independent of the throttle rate and the refresh rate.


p.s. Have you considered an option for no throttling at all?

On Mar 20, 2:50 am, Ray Arachelian <r..._at_email.domain.hidden> wrote:
> Kallikak wrote:
> > I am using XP on a 2GHz dual-core CPU with 2GB Ram. The first release
> > worked fine for me, but both the last two have exhibited this problem.
> > I have not attempted to build it myself because of the wxwindows
> > dependency.
> With the 3/14, there's a skins related bug where if skins are turned on,
> it doesn't initialize them
> properly, and turns the mouse off. The fix for this is in the 3/15
> version, but can be worked
> around by either shutting skins off, or re-enabling them.
> Between the preview and the betas, I did change the refresh rate
> multiplier, which works better
> on some machines, but not on others. The next release will have an
> option to switch refresh
> rates.
> Can you do me a favor and download this version? It's compiled from the
> current code base
> which might have fixed this issue. Try all three refresh rates and let
> me know which, if any
> solve the issue on your machine. Note that the refresh rate is in
> terms of the emulated Lisa,
> not in terms of the host. So even if you select 12Hz, if the MHz
> indicator is higher than 5MHz,
> you'll get much faste refreshes. The runaway speed is still a problem.
> (On my machine, it
> easily shoots up between 40-50Mhz.)
> To use this, rename the previous lisaem.exe to something like
> lisaem.0315.exe (do not run it
> with this extension or the preferences will no longer work properly
> since they're based on
> the executable name) then drag the 0319 version to the same folder.
> The one problem I notice with this version is that the status bar at the
> bottom flickers. To fix
> this maximize or resize the screen a bit.
> (This isn't an official release, and contains extra debugging code which
> will slow it down a bit,
> just trying to see if the current code solves the mouse/display issues.)

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