Ray Arachelian a ˇcrit :
>
> Wow! That's wonderful! I actually reworked the entire timing mechanism
> to not use wxMillisleep anymore, which probably raises CPU utilization
> by a bit. I was compiling with 2.8.3 which is the latest and greatest
> "stable" release. I'll go back to 2.7.2 for PPC Mac's and see how the
> new code behaves there before I decide which way to go. I'm using
> neither OpenGL, nor SDL, so I'm not sure if there's code inside of
> wxWidgets that will make use of it.
>
> Did you have to download an SDL library before you were able to compile?
>
>
Yes, I built SDL from CVS before building wxWidgets.
>
> I think I can probably fix this. I've noticed this for the raw
> keyboard. Are you using raw or is it happening on ASCII as well? I'm
> not 100% sure but I think this is a bug in my code, not related to
> wxWidgets... some sort of flag needs to be set to let the COPS know that
> there's data.
>
>
Yes, I'm using raw keyboard.
Jerome
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